![]() ![]() So if you had 100 health, you’d get an extra 12 damage, which can be a big boost over time in longer matches and when you gain more health. The description of the gem initially stated that damage would be increased by 12% of the maximum life the player had. Blizzard created a Legendary Gem called “Blessing of the Worthy,” for which they charged $100. Mainly, you needed to throw money at the game to make any meaningful progress, and Blizzard was continually finding ways to screw players out of more money without giving them the stats or upgrades they wanted.ĭon’t believe us? Let us tell you what Blizzard did recently that got players steamed. Because while it’s fair to say Diablo Immortal wasn’t a bad game, it was littered with problems. Sadly, the joke was on players from basically the get-go. To quote one of the people at that Blizz Con during the Q&A section, “Is this some kind of late April Fool’s joke?” Instead, they were treated to a game that looked like “ Diablo-lite” in the worst way and would be fueled by microtransactions. All they wanted was a fourth main entry in the franchise. Fans didn’t ask for anything like this at all. ![]() ![]() Fans didn’t ask for the franchise to go onto a mobile platform. That’s precisely what happened with Diablo Immortal when Blizzard announced it at Blizz Con. When your announcement of a new game goes horribly wrong? You know you screwed up. ![]()
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